Things Every Console Should Have - Part One
Fixing Focuses In One Go
Rob Halliday

Over the last two years or so, L&SA has run a number of reviews of lighting consoles written by me. These, along with Mike Wood’s articles pulling other equipment apart in scientific detail, started as something of an experiment. Why articles of this kind had never been run in the entertainment technology press before is a mystery: perhaps lack of time (for the reviews to have value, they have to be done in some depth), perhaps fear (all magazines are funded by advertising and so little want to incur the wrath of displeased manufacturers). While I can only speak about the console reviews, grumbles have only come from a subset of the manufacturers, with other readers happy just to read, rarely to comment. In some cases, the reviews have been perceived as ‘negative’, with manufacturers questioning their function. Well, I’m quite clear on that: their function is to tell you the things that the manufacturer won’t tell you in their brochure or at their trade show booth, the flaws or omissions they will leave you to discover for yourself once they have your money. If that means the reviews are perceived as negative then fair enough - the gushing positives in the promotional material will more than balance that out, and the two really shouldn’t be read in isolation from each other.

But I have to confess, some of the negativity may also have come from my nagging sense of disappointment in the products I’ve got to play with. All are new, all are interesting, all have some nice new features. But at the same time, all miss out basic, fundamental tools that we’ve been using for years and which it’s almost impossible to function without, whether that be the ability to record the entire console output as one lighting state in early versions of the Jands Vista, or the ability to create and add profiles to dimmers in the early versions of ETC’s Eos. Moving forward should be about adding features to an existing feature set, rather than about adding new functions that give good trade show at the expense of useful old ones. Imagine if your new car came with a beautiful graphical dashboard, but no reverse gear since “you don’t use it that often.”

The disappointment is also at the lack of practical new tools for solving everyday problems. Perhaps that’s because the people who make the consoles are now rarely the people who actually use them, perhaps it’s because the people who do use them are too busy doing gigs to stop and think about how their lives might be made easier, instead choosing a product they know well enough to work around the limitations without thought. What’s needed is the two working together: a console manufacturer sitting behind a programmer watching what they’re doing, figuring out why they’re having to do it in that cumbersome way, talking about why, then figuring out a better tool to achieve the same end.

I suggested this page to our editor as a way of giving something back; of balancing up the ‘negatives’ of the console reviews by saying, here’s a problem we have dealing with moving lights, here’s a possible solution, how about it? Yes, this is based on my experience, but I’d hope we could open this forum up to others, too. And of course, there’s a selfish part to this, too: I’ve already told any number of console manufacturers any number of ideas. For every one that’s made it into a console, many have been rejected: “why would you need that”, “that’s too complicated”, ”no-one will use that, ”we don’t know how to implement that”. Yet when I talk to other programmers or lighting designers a look of shared experiences comes across their face and they nod agreement, “I’d use that, why does no console let me do that?” Maybe giving the ideas a wider airing will lead to more demand for their implementation. Of course, there may be consoles that do some of these things already - it’s hard to keep up with what all of these products do. If so, please let me know....

So, in the first instance: that standard scenario where the moving lights don’t quite get hung in the same orientation as last time. In touring theatre, this is usually a problem front-of-house, and in particular in the proscenium area - a great place to use moving lights (because it’s a great place for lights but there’s usually limited space), but one where it can be difficult to get a consistent hang from venue to venue. Worst case, the lights might be ninety degrees or more out, so the first half of an already hurried focus touch-up call becomes putting the light to a focus position, panning it back onto the stage, updating the focus, repeating for each light in each focus. Ten lights on the booms, ten positions per light and that’s a hundred focuses to fix; miss one and you’ll have the embarrassment of a light shining into the audience at some point during the show.

Why can’t I do this: take those ten lights, set them to a known line up focus palette, move the lights back to the stage so they’re pointing at that known line-up position once again, then hit ‘update - relative - these lights all positions’. The console would figure out how many DMX steps of correction I’d applied to each light, then apply the same correction to all of the position palettes for each light, warning me if that takes anything past a pan/tilt limit so I can decide what to do.

This isn’t a ‘perfect’ solution. It can’t guarantee that a light rigged in a different position (eg. on a FOH truss hanging in a different place relative to the stage) would end up spot on its correct focus; for that the console really does need an accurate 3D model of the rig, something that manufacturers have been promising for years but not really delivered, and you’d need to religiously update that model for each new venue, if you have time to do that. But it would be a quick, practical, and often ‘good enough’ solution to a problem encountered on shows every day of every week. Almost immediately, I’d know that all of the lights were pointing towards the stage, to about the right place (and certainly not into the audience!). For a show opening in a hurry that might be good enough for a first performance. If it’s not good enough the time I’ve just saved moving each light back manually is freed up to do a more detailed focus check.

This cannot be a hard function to implement. But I’d suggest that the time saving over a reasonable length tour would probably cover the cost of the console rental, as well as saving the immense frustration of the person having to update the focuses each week and letting them concentrate on doing a better job. Which makes it all the more mysterious that it hasn’t been a standard console function for years....





(Note that the Strand Light Palette range now has a function pretty much as that described....)

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